The serial registers now behave realistically by working with bits instead of bytes Other accuracy improvements to OAM and VRAM accessibility More accurate emulation of analog APU characteristicsįixed a CGB boot ROM bug that made some games boot with incorrect palettesįixed a very rare edge case when an interrupt occurs while the stack points to $FF11Ĭorrect emulation of the time required to switch the CPU speedĬorrect emulation of CGB palette accessibility in different PPU timings, fixes Lego Racers Slightly more accurate emulation of the undocumented $FF4C register, which controls DMG mode on CGBsįixed an APU regression where the noise channel’s volume envelope ran too fast This fixes several games that rely on non-zero values on boot The randomization patterns vary across emulated models and revisions. WRAM, VRAM, and other types of memory are now realistically initialized to random values. Redesigned audio API that should improve audio quality in all ports The VRAM display window in the Cocoa port can now display SCX and SCY on the tilemap The Cocoa and SDL ports now have better support for sub-frame input accuracy The SDL port now has an “Open ROM” dialog window, in addition to the previously available drag and drop support The debugger now includes jump-to breakpoints Includes a default border for games without SGB supportĪccurate emulation of cases where the internal frame buffer loses sync with the SNES/SFC side Up to 4-player multiplayer (Currently only in the Cocoa and Libretro ports)Ĭan choose between Super Game Boy (NTSC), Super Game Boy (PAL) and Super Game Boy 2, with correct CPU speed emulationĪll models include open source boot ROMs, just like previously supported models Supports borders, including correct emulation of the fade animations and borders that obscure parts of the Game Boy display window The SDL port can now start in fullscreen mode via a command line argument The Libretro port no longer restarts the core after changes to the high-pass filter or color correction This is still experimental and does not accurately represent all differences between CGB-CPU E and CGB-CPU C yet #SAMEBOY EMULATOR MAC OS WINDOWS#An SDL version is also available to Windows and Unix-like systems.Īn experimental support for emulating CGB-CPU C is now available in the Cocoa port. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. UAE v0.8.29, FS-UAE v2.6.2, E-UAE v0.8.SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. Various computers, consoles, and arcade systems While the ARM processor in the Acorn Archimedes is a 32-bit chip, it only had 26-bit addressing making an ARM/Archimedes emulator, such as Aemulor or others below, necessary for 26-bit compatibility, for later ARM processors have mostly have dropped it. Main article: PC-based IBM-compatible mainframes EmulatorĪcorn Archimedes, A7000, RiscPC, Phoebe #SAMEBOY EMULATOR MAC OS WINDOWS 10#X86-64 platforms (64-bit PC and compatible hardware) EmulatorĦ0-bit guest systems 60-bit CDC 6000 series and Cyber mainframe EmulatorĤ8-bit guest systems English Electric KDF9 EmulatorĬross-platform/ POSIX API: binary for OS X on PowerPCĬross-platform/ POSIX API: binaries for 32-bit Intel Linux, Raspberry Pi, OS X Lion, and OS X YosemiteĬross-platform/ POSIX API: binary for 32-bit Windows with CygwinĬross-platform/ POSIX API: binaries for Intel macOS Mojave through Big Sur, and 64-bit Intel Linux (also runs under Windows 10 and FreeBSD)ģ6-bit guest systems DEC PDP-10 EmulatorĭEC PDP-10: PDP-6, KA10, KI10, KL10A/B, and various very old computersģ2-bit guest systems 32-bit IBM mainframe
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